Review: Empire by Graham McNeill
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A bit late, not just looking at the calendar, but also because I'm halfway through God King, the sequel, but I have to get this sorted now, at last.
Yes, I know, I've been slacking off, but try to understand - I'm also a gamer, and the last many weeks were hardcore, both in terms of entertainment value, challenges and on my pocket. Wish me luck that I can get back on track without too much trouble!

Either way, here's my review of Graham McNeill's Empire. I very much enjoyed reading this novel, and hope to convey the reasons well enough.

The Story:
"Having driven back the orc invaders, Sigmar unites the tribes of men and founds the Empire. The fledgling empire grows, but its prosperity is not assured. The lands are still wild and untamed, and many enemies lurk in the forests and the mountains. When a Chaos invasion sweeps down from Norsca, the ensuing conflict tests the abilities of Sigmar and his chieftains to the utmost."

Book Two of The Legend of Sigmar

General Information
There's hardly anything to say in general about Empire at this point. You should read Heldenhammer first, so check the earlier review of that novel first. The individual novels of the Sigmar trilogy will probably be out of stock everywhere by now, but don't worry - there's a newly released Omnibus readily available, collecting all three novels into one massive tome. If you consider the story interesting based on the reviews, go ahead and buy it. Not only do you save money, but it will also looks great on your bookshelf.

Note: This review might include spoilers due to being a sequel.

Structure & Plot
Empire follows directly after the end of Heldenhammer, which introduced Sigmar and the tribes that would form the biggest Empire in the world known to men. While Heldenhammer introduced the characters the Legend of Sigmar depends on, presenting the dream of Sigmar Heldenhammer up to its fruition, the sequel does paint a slightly different picture. The adult king of the Unberogen is taking up the crown of the Emperor, uniting his tribes under one banner and keeping their lands safe.

However glorious the ceremony of his coronation, or the dream itself might be, the task resting on Sigmar's shoulders is a heavy burden to bear. The Emperor soon realizes that mankind's enemies are many, ranging from the vile beastmen lurking in the forests right within the Empire, to the savage orcs or the restless dead. Sigmar has to fend off all kinds of forces that would see his work destroyed.

He cannot do this alone. Unity is the key to mankind's success. To show their allegiance to Sigmar as their Emperor, the former tribal kings shed their titles in favor of a less pompous title. They are counts of the Empire, equals under their Emperor's rule. Yet while they support Sigmar's dream, their internal struggles keep Sigmar on his toes. He has to learn to be just as skillful a diplomat as he is a warrior, appease rivalling counts, reassure loyalties and face his own fears.
However, one tribal king did not stand with him at Blackfire Pass to defend their realms against the orc invaders, and when all attempts on diplomacy fail, Sigmar's quest for unity takes him to the walls of Jutonsryk. After a long and depressing siege, he succeeds in bringing the Jutone merchant city to join his Empire.

The newfound wealth through trading lets the Empire grow far beyond its limits while ghosts of the past plan their schemes, forcing Sigmar's hand against the undead gathering near Middenheim, the city of the White Wolf. An artefact of incredible strength falls into Sigmar's hands, and he must resist temptations from beyond the grave to stay true to himself.
The book comes to its eventual conclusion after a massive invasion from the north, which sees Middenheim ravaged by Norsii tribes, beastmen and the minions of the Blood God. Upon the anvil of the Fauschlag Rock, old bonds of loyalty and friendship will be reaffirmed and new ones crafted, as the unity of the Empire is being put to a test.

Final Words & Verdict
I very much enjoyed Empire, maybe even more so than Heldenhammer. I can fully understand why this book won the David Gemmel Legend Award 2010 and believe that it absolutely deserved that honour.

Empire puts everything we've read about in its prequel to a test, puts the pieces into relation, shows us new characters we only heard about before, while keeping everything solidly connected. The first of the Empire's many counts are getting much more attention, the headaches that come with dealing with all their squabbles are comprehensible and actually reach the reader, and the risks, fears and dangers feel realistic enough to keep you hooked til the very end.

Graham McNeill managed to keep a fantastic balance between moments of hope and despair, glory and shame, life and death. Nothing here seemed wasted, overdone or lacked impact. While one can argue that the development of the Empire as a nation feels rushed, with incredible discoveries and construction projects being fulfilled in a manner which makes modern architecture feel like a sad, ineffective joke, it did not bother me in the slightest. The early years of the Empire are an age of prosperity, great developments and epic heroes - we can surely overlook those minor gripes in favor of a well-crafted world.

To me, Empire is the second extremely strong novel in the Sigmar trilogy, and the first 200 pages of God King I read this far is looking solid as well. If you haven't picked these books up yet, I want to ask you one simple question:
Why haven't you?

Empire on the Black Library Website
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Reading Lamp: Break Time is Over - Or So I Thought
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As you will have undoubtedly noticed, Reading Lamp has been incredibly slow as of late. I'd like to think of that timeframe as far too long.

While I don't want to pinpoint more specific reasons as to why there have been no new reviews for so long, both video games and my personal lack of focus are the most likely culprits. I apologize for the lack of content.

Thankfully, however, I am still reading plenty of books to pile up quite a bit of reviews onto my to-do list.

I am currently working my way through God King by Graham McNeill, the last novel of the Sigmar trilogy. You can find my review of the first novel, Heldenhammer, on this site, and I plan to add reviews of the other two novels and the Omnibus release in due time. That is, if I can stop myself from going back to reading instead of writing for long enough.

There's plenty of material to wade through, some I have finished already, like William King's Angel of Fire and various audio dramas and novella-length stories. I'll hopefully also come to review the Darksiders novel once I have finished playing Darksiders II.

One of the things I realized since my last written review is, funnily enough, that despite not writing them, inside my mind, I keep reviewing whatever I might be currently reading. I consider and reconsider character developments, plotlines, writing styles and all those tiny little bits I normally deem too specific and overly complicated to type them out in my reviews. While I try to not make reviewing books some sort of science, I catch myself diving deep into the matter - and having fun doing so.

Maybe I have been too ambitious for my own luck. Maybe I've just become too distracted by other things. Whatever it might have been, I do not intend to let this project die anytime soon. I'd rather see it as a hiatus, and it will be coming to an end in the very near future.

I enjoy writing those reviews, hence I will continue doing so.
Break time is over.

Edit: December '12

Or so I thought. Turns out that I underestimated life's all too frequent throwbacks, stress and the resulting motivational hazards. I apologize.

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Review: The Emperor's Gift by Aaron Dembski-Bowden
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When my long-awaited copy of The Emperor's Gift finally arrived, I was tempted to jump right at it. A sad thing indeed that I had to postpone reading AD-B's newest work until after finishing other books first. All the wait has paid off more than I could have ever imagined, however, and I'll gladly review TEG for those still undecided if they want to pay premium for the hardcover release. Spoiler: Yes, buy it. It is well worth it!

Now let me start with the actual review so you can make a proper decision. It might contain mild spoilers to those not quite familiar with the background material.
The Story:
"The Grey Knights are all that stands between mankind and the ravages of Chaos. Since their secretive beginnings during the Horus Heresy, these legendary Space Marine daemon hunters have journeyed into the dark realms of the warp – and beyond – in pursuit of their supernatural enemies. Through an intensive regime of psychic training, new recruits are brought to the clandestine fortress of Titan to join the hallowed and vaunted ranks of the 666th Chapter. More than ever, these legendary battle-brothers must be vigilant and ever ready to defend the Imperium for the forces of Chaos are never truly defeated, and Armageddon beckons…"

General Information
The Grey Knights have always been more of a mythological faction in Warhammer 40.000 lore - at least in my eyes. While a few novels to date featured them, most notably Ben Counter's Grey Knights Trilogy, those past encounters have been based on the older background material, focusing more on making the Grey Knights appear in a very specific, heroic light.
The Emperor's Gift does not make them appear less heroic or awe-inspiring, but shows what lies beneath, the inner workings of the Chapter designated 666, their lives in the Emperor's light and their role in Imperial history. There is no shortage of heroism in The Emperor's Gift, but there's also no shortage of very human emotions and individuality to be discovered.

Written as a first person novel, TEG joins the ranks of Inquisition-focused books in the 40k franchise. Indeed, it plays in the wake of Dan Abnett's Gregor Eisenhorn and Gideon Ravenor trilogies, alluding to Abnett's work on several occassions. Even some Horus Heresy-events get referred to without ever showing too much. In a couple of ways, The Emperor's Gift is a nicely-packaged present for fans without losing its appeal to newcomers - but the more you already know or read in the past, the more you'll appreciate what Aaron did here. It cuts right into the heart of the mysterious daemon-hunting Space Marine Chapter.

Structure & Plot
Just as Aaron Dembski-Bowden himself says in his Author's Note introducing the book, The Emperor's Gift is much more than what was originally planned - a novel about the First War for Armageddon, which should ring a bell for every fan of the franchise. Being as faithful to 40k's lore as usual, AD-B managed to tell a story that did the Grey Knights' role in the war justice without twisting aspects of established background into something new. Instead, very much to my personal delight, TEG tells a story wrapped around the First War, a story about the life of the young Grey Knight Hyperion, faithful servant of the Emperor. Hyperion joined Squad Castian only a year before the events described in the book began, so the reader gets shown accurately what a Grey Knight novice has to learn and deal with during his service; the first person view only adds to this aspect's success.

As the story begins, Squad Castian is accompanying a fenrisian Inquisitor, Annika Jarlsdottyr, on her mission to rid a planet of its corrupt government. Even though the assignment is over rather quickly, it gives an interesting and attention-grasping first view on the Grey Knights and the Inquisitor, including her retinue. With their mission accomplished, Castian is preparing to join another Inquisitor across the galaxy, a mission they had already been putting off for too long, when Inquisitor Jarlsdottyr seeks out Hyperion and the other Knights to ask them to stand by her side for another, even more urgent mission. Only after convincing the Space Marines does she disclose that the Space Wolves warship Frostborn has stranded in an uninhabitable system. Annika, who has served onboard the Frostborn, is eager to investigate.

The scenes leading to Castian boarding the Frostborn show quite nicely in what relationship the Grey Knights and the Inquisitor are, including their quirks and unique traits. Without a doubt, this build-up was impressively done, and shows its effects til the very end of the novel. It leads the reader to bond with more than just Hyperion or his brethren, but also their environment, breathing life into the crew of the Grey Knights' own vessel, the Karabela.

Walking through the hallways of the Space Wolves vessel, the Grey Knights discover the full extent of the events wiping out the warship's crew - daemons. For the first time in the book, the Grey Knights meet humanity's archenemy, the warpspawn they are sworn to fight back. For the first time in The Emperor's Gift, the reader gets shown just why these Astartes are the Emperor's 'final gift to the species he failed'. The onslaught of the daemonic forces is brutal, but Castian can stand their ground, at least until an incident is set into motion that sees a rift in the warp being torn open. Castian has to face a Greater Daemon to survive...

Despite showing the Knights' prowess and incredible abilities, it never feels like they are overpowered or unrealistically strong compared to other Astartes. They are a highly specialized force tasked to defend mankind against a specific enemy, and they do the job better than any other Chapter possibly could, but even the Knights of Titan have to spend all they have to not falter. Fighting daemons takes its toll on Castian, and Hyperion realizes just how young and inexperienced he really is. His foolishness almost sees him cast out of his squad.

Yet such sacrifices prove anything but wasted, as the Knights find out about the forces of Chaos plotting against mankind yet again: The Archenemy is attacking the Hive World Armageddon. Bearing this warning, the Grey Knights make for their home, the fortress monastery of Titan.

All that has happened until this point can be seen as a prelude to the events following. Assembling on Titan, all available Grey Knights answer the call for war. Over a hundred Astartes get tasked with making for Armageddon, leaving only a rare few Knights back at their fortress monastery. As part of their preparation to the upcoming battle, all squads get to meet the last Prognosticar of the Grey Knights, who shows them exactly what would await them on the surface of the world at war.
Chaos has come in force; The lord of the XIIth Legion has set his unholy feet onto the planet's surface.
Daemon Primarch Angron stares right back at them...
Orbiting Armageddon, the assembled Grey Knights and their crusade's leader, Taremar Aurellian, meet with Chapter Master Logan Grimnar of the Space Wolves. Grimnar and his honour guard paint a wholly different picture of the Space Marines, Knights and Wolves contrasting drastically. While rough and down to the point, Logan seemed entirely likeable, a strong leader you'd believe in. Having fought for the survival of Armageddon since the arrival of the enemy, Grimnar demands that the Grey Knights would keep out of the battle until being called for. A precise strike against the enemy's head, catching the daemons off-guard and ending the war for good.

Now we probably all know that mankind's forces manage to banish Angron and the Blood God's daemons back into the warp, though at a cost. If they hadn't, The Emperor's Gift would have ended right upon the Knights' arrival on Armageddon. However predictable the result might seem, the point of view delivered by Hyperion, the depictions of the raging war and the Blood God's avatar did not cease to impress me. AD-B managed to get the reader toe-to-toe with Angron without making him appear anything but rage incarnate. Reading AD-B's parts on Angron made me shiver of excitement, just as much as the action unfolding.

Nothing is quite the same after Armageddon, and as if in mockery, the entire population of the Hive World, the people the Wolves have bled to protect, are to be condemned by the Inquisition. Learning of the existence of daemons and the Grey Knights has forfeited their lives. Logan Grimnar, who had tried to isolate large parts of the population to spare them of such a fate, is enraged, and tries his hardest to keep the men and women safe, sacrificing even his own ships. Hurt pride and honour lead to a shameless war between Wolves and Inquisition, setting brother against brother. The reader is being put into an emotional conflict, torn between the Grey Knights' pragmatism and the Wolves righteous anger.
The Months of Shame find an end in the orbit above Fenris, and only the intervention of a very likeable and well-written hero prevents the Wolves from losing home, honour and purpose.

Final Words & Verdict
Just as expected, Aaron Dembski-Bowden has written another masterpiece. This time it might even be his finest work to date. It was an emotional ride that saw me shedding a tear or two on a few occassions, filled me with anger on others but completely satisfied me from the first to the last page. Even the end of the book has been nicely done, wrapping up the loose threads, confirming hopes and suspicions, giving closure to the events.
The pacing was fantastic, fitting and nothing really dragged on for too long; everything had its time and place. A vast amount of detail in characters and environment made reading every page a pleasure. Especially the parts showing the way the Grey Knights fight as a single entity, sharing psychic bonds and relying on each other with their lives, were amazing to say the least.

The hardcover release is quite solid, and I consider the absence of a dust jacket positively. Comparing TEG to Angel of Fire (first Macharian Crusade novel by William King), I prefer the artwork, description etc being printed directly onto the book over the dust jacket of other Black Library publications. Maybe I'm just awkward, but at times I didn't want to let go of The Emperor's Gift. It certainly was worth the premium price.

It is an impressive novel, being spot-on all around, accurately representing the Grey Knights as they are now, after their 5th edition Codex update. Ever so faithful to the background material, AD-B managed to write a story full of character and heroism, but also tragedy and shame. At certain points I had a very hard time containing my excitement, and more than once did I have to put the book aside to take a break from what revelations I just read. If you consider yourself a fan of the Grey Knights, the Space Wolves or the Warhammer lore in general, you basically owe it to yourself to get this novel.

The Emperor's Gift on the Black Library Website
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Review: Architect of Fate
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Architect of Fate is the first Space Marine Battles anthology. I am sure, it won't be the last we'll be seeing, since eShorts and audio dramas tend to end up in print rather sooner than later. However, AoF is special in one regard: all four novella-length stories are related to the anthology's core character, in one way or another.
Kairos Fateweaver, the Oracle of Tzeentch, is shaping the Space Marine's fate in this anthology, and slowly the pieces fall into place, revealing just another grand scheme of the Lord of Change...
The Story:
"The Space Marines stand against the darkness, and yet on countless battlefields they play unwitting roles in the schemes of Fateweaver. From the doomed world of Ilissus, through the embattled corridors of the Endeavour of Will, to the borders of the Eye of Terror itself – friend and foe alike follow the great plan that he set in motion many thousands of years ago. But not even the Architect of Fate himself can foresee the destiny that lies in wait for him..."

Collected for the first time, all four parts of the Architect of Fate novella series are presented in a single printed volume. The infamous Kairos Fateweaver, greater daemon of Tzeentch and master of manipulation, has discovered the limits of his power – even one so prescient as he cannot divine beyond the event horizon at the end of the 41st Millennium.

General Information
Architect of Fate is the first anthology in the Space Marine Battles series to date. It includes four novella-length stories, more or less linked to a central topic: Fate. It is fate that lets the Star Dragons and Blood Swords tread on the damned floors of the Accursed Eternity, just as it was the Relictors' fate to fall from grace. It was also fate that saw the space fortress Bastion Inviolate being violated by a powerful data-daemon. But even the Fateweaver is not exempted from the twisting threads of destiny, as this anthology shows.

Kairos Fateweaver, Greater Daemon of Tzeentch, his Oracle, able to stare into the future - something his Lord and Master could not do without doubt. One head always lies, while the other speaks the truth, but how to find out whose words will lead to salvation, and which mouth utters your death sentence?

All stories featured in this anthology are self-contained, picking up threads of the background and weaving new patterns into the lore. Most of the featured Space Marine Chapters have been barely explored by official sources and thus make for a nice introduction to the series, or even franchise, while the established Chapters and characters are getting nicely illustrated in ways which don't make it hard to get familiar with them at all. Aside from Space Marines, Imperial Guard and, of course, Daemons, three of the featured novellas also have Inquisitors joining the cast, all of which are interesting and show various aspects of the fractioned Ordos of the Emperor's Holy Inquisition.

Architect of Fate should be easily understandable to novices of the franchise, even though fans will of course get the greatest mileage out of reading it. I personally would even go as far as to say that this anthology is a fantastic introduction to the Imperium's struggle against the forces of Chaos.

Accursed Eternity
by Sarah Cawkwell
"Space Marines of the Blood Swords and Star Dragons Chapters are enlisted by Inquisitor Remigius of the Ordo Malleus to storm the infamous daemonship known as the Accursed Eternity. But all is not as it first appears, and what should have been a relatively simple mission rapidly devolves into a hellish warp-spawned nightmare – the stage is set for a galaxy-spanning tale of Chaotic intrigue and of a war which has lasted for ten-thousand years..."

Having this story introducing the anthology was a good decision. It quickly builds up a certain sense of conflict and tension which it sustained til the very end. My only regret regarding this story would be that the end came way too soon, leaving questions unanswered, or rather open to speculation. Accursed Eternity was such a good concept with satisfying execution, I'd have loved to read at least 50 more pages about the twisted horrors the ghost ship throws at its uninvited guests. The scenario's potential simply exceeded the story's roughly 100 pages.
In fact, speaking of horror is quite accurate, since the horror elements featured in the novella are one of its strongest points. From the moment the Star Dragons and Blood Swords enter the halls of the Accursed Eternity onwards, a psychological thriller unfolds, tying the reader to the pages (or screen). Questionable loyalties, distrust between allies and the nagging presence of something utterly wrong in the back of one's head drive this story on more than just one plane of existence. Of course, there surely was something utterly wrong on board the daemon ship in general...
Until the very end I did not know who, if any of the loyalists, would possibly survive, and as soon as it was over, I got stuck thinking about the novella's implications, especially the revelations regarding the Accursed Eternity, the warp-entity controlling it and the imperial Containment Fleet Kappa, that shaped the final chapters.

The cast of characters was quite excellent; an Inquisitor, two Astartes Chapters lacking everything beyond a few descriptive lines of background material and a bunch of daemons make this an exciting ride. I was a bit disappointed by some great characters, like the Star Dragons' Astropath, Kerys Jabiru, not having a greater role in the novella, and am hoping that Sarah will come back to these two Astartes Chapters somewhere along the line. I found myself instantly taking a liking to her characters and felt like they had a very enjoyable, fresh air around themselves. It was indeed very easy to get into the story, seeing the events unfold in my mind's eye without effort.

Sadly, due to the supposed novella-length, a few of those aspects didn't come across as well as they could have, if given enough room for exploration. But I guess that could not be helped, and was to be expected. It was still a damn good read, and I'd love to read more about Sarah's Star Dragons and Blood Swords rather sooner than later. Next up, however, will be Valkia the Bloody - I can't wait to find out how Sarah breathed life into the Gorequeen...

Sanctus
by Darius Hinks
"The Relictors are sent by the Inquisition to loot the repositories and libraries of a world on the cusp of annihilation. With the countdown to Exterminatus looming over them, they realise that even the Chaos Space Marines of the dreaded Black Legion are not the worst threat that they will have to face before they can escape, and that their true enemy may lie elsewhere."

Sanctus plays out on two layers, one telling of a squad of the Relictors Chapter of the Space Marines, down on the surface of a doomed planet bordering at the Eye of Terror. The Relictors, deemed traitors to many imperial authorities, are using whatever means necessary to fight the enemies of mankind. Alien technology, occult lore, they are actively searching for artifacts that would see even an Inquisitor branded a radical. No matter how good their intentions are, their Chapter has been paying the price for their obsession with forbidden knowledge, but they are not entirely without friends.
Inquisitor Mortmain, leading authority over fleet Sanctus, has given the Relictors a short timeframe to find out what really happened on the planet's surface. A terran navigator house has taken too much interest in seeing the planet destroyed, and Mortmain would not put a whole world to the torch without unveiling all of the mysteries surrounding its fall from grace. But when the daemon Cerbalus breaks free of his host, the Inquisitor is forced to act more quickly than expected, for the daemon learned of it all. Exterminatus cannot wait any longer. Cerbalus is unstoppable.
A battle against time itself ensues, with the Relictors hurrying towards their goal, oblivious to the events in orbit, and Mortmain hurrying to begin the orbital bombardement.

To date, I have only read Darius's story Cankerworm for Warhammer Fantasy, which was released during the Black Library's 15th Anniversary celebration. While his Warhammer Heroes novel Sigvald has been sitting on my shelf for far too long, I absolutely loved Cankerworm. Hinks got talent, and this also became apparent in Sanctus, although the story got overshadowed by the restrictions imposed upon it by being part of a thematical anthology like this one.
Sanctus plays with a very tzeentchian theme - the flow of time. The beginning of the story marks the end, with the chapters in-between telling the actual story which led to the events in the looped timeframe. Fittingly, Sanctus is written in present tense, leaving no hint on whether these events played in the past or are yet to happen - for all intents and purposes, it is happening, maybe not even for the first time, while the reader is flipping the pages. I felt that Hinks pulled this off very nicely, and especially the implications of the ending - or beginning - made it an enjoyable and satisfying read.

While I personally quite enjoyed Sanctus for all it delivered, I am not so sure that it fits well into the anthology. As Bane of Kings stated in his own review for The Founding Fields, this story could have easily filled a full-length novel or might even have worked better as a stand-alone novella due to its lack of actual references to Tzeentch, Kairos and their likes. Certainly not a bad story, but it got massively held back by the novella's restrictions and feeling out of place in this Space Marine Battles volume.

Endeavour of Will
by Ben Counter
"Chaos Space Marines of the Iron Warriors Legion launch a devastating attack upon their hated foes the Imperial Fists, crippling one of their principal starforts. Unperturbed, the heroic Captain Darnath Lysander withdraws his warriors to a second stronghold, the Endeavour of Will, to weather the rest of the assault. But as the Iron Warriors’ methods are revealed, critical and desperate decisions must be made, lest their insidious techno-contagion spread throughout the Imperial Fists’ fleet and beyond..."

Without a doubt, Endeavour of Will was a good story. It had suspense, tension and was quite unpredictable. I dare say it was a bit too unpredictable, however, almost shouting 'Deus Ex Machina at the reader. While we all love plot-twists and surprises that break the mold, especially in action-heavy stories, I felt like some things about this story didn't match up as well as I had thought they would, and at times it seemed like Ben Counter was a bit too liberal with the background material. A few things simply irked me about it. Some of these things were rather silly mistakes, like describing the Imperial Fists' heraldry as a "red fist", when it has always been black on a white background (the Crimson Fists' heraldry is red, however). There were a few such inconsistencies to be found in Endeavour of Will, which makes me wonder; Ben Counter has written six whole novels about the Imperial Fists' successor Chapter, the Soul Drinkers, which heavily featured both Imperial and Crimson Fists, so I would expect him to have a complete grip on the Chapter.

Counter tries a range of things with Endeavour of Will.
The way the machine-spirits of the twin star-forts Bastion Inviolate and Endeavour of Will are depicted is entirely unique. I have never read a 40k story that showed the machine-spirit in such a way. Considering the vast amount of time both forts have spent in space, processing data and growing over the millenia, I can well believe that their artificial intelligences would develop a certain character, and bond with their crew. However, once again, this is a novella, so there was not much bonding between crew and machine, and in fact not much screentime for either of them, despite being a vital part of the story. The old rivalry between Imperial Fists and Iron Warriors is being shown mostly through the views of Darnath Lysander and the Iron Warrior's leader, Warsmith Shon'tu. Ben played these cards well, trying to show the similarities between the masters of fortification and those of siegecraft, and both sides outsmart each other throughout the novella just as much as they go toe-to-toe for thick action. Sadly, the story plays out mostly between the two leaders, with other Fists or Warriors getting little actual attention aside from notes on dropping dead during the battle. Interestingly, though, Lysander's past, namely his disappearance, got covered in an interesting way, bringing up both questions for the reader and making room for Shon'tu's daemonic allies, connecting the story to the tzeentchian theme of the anthology.

However, there are quite a few bits I did not like. While the other featured Architect of Fate stories felt limited by their permitted length, Endeavour of Will truly had too much going on. It seemed like Counter tried to cut-down a whole novel concept into a quarter of the usual pagecount while maintaining all key-elements but drastically shortening the overall level of detail, character development and buildup. I've never been into Imperial Fists, believing them to be the most boring loyalist faction of the Space Marines; while this Endeavour made me care a lot about Lysander, I couldn't find it in me to actually give a damn about all the other imperials. The only exception to that was the Tech-Marine Hestion, who didn't fare all that well.
Endeavour of Will had massive potential, but also wasted massive opportunities by the way it was executed.

Quite honestly, I am completely torn about this novella. I enjoyed it for the fast-paced action, the load of twists it delivered and the insights on Captain Darnath Lysander of the Imperial Fists, who had been a well-known special character on the tabletop for ages, but there were certain aspects about the story that made me want to put it away. Trying to do something rather unique, or adding new layers to existent pieces of the overall lore is something I usually appreciate, but this time it made for a bag of mixed feelings.
It is too bad that it turned out like this, since Endeavour of Will had a range of brilliant scenes and ties to other parts of the franchise. Don't worry too much about this story, however - it is certainly entertaining and worth reading, but better take it with a grain of salt.


Fateweaver
by John French
"The White Consuls Space Marine Chapter answers a distress call, only to discover that the source of the signal is far more terrifying than the message it relays. As a psychic backlash sweeps through their astropathic choir, the infamous Kairos Fateweaver, greater daemon of Tzeentch and master of manipulation, reveals his final hand in a game which has lasted since the beginning of time. Destiny awaits."

I felt like I really needed something great to recover from my disappointment regarding Endeavour of Will, and hoped for Fateweaver to deliver. Bearing the name of the Oracle of Tzeentch, this story just had to be worthwhile, I hoped.
The story mainly focuses on Epistolary Cyrus Aurelius of the White Consuls and how he leads his brothers into what might appear like a trap. Following in the wake of the Inquisition, witnessing dead worlds that fell victim to the judgement of Exterminatus and hearing whispered warnings uttering the word Fateweaver, the White Consuls set out to prevent fate repeating itself on the astropathic relay station Claros. Cyrus, however, does not just follow a distress signal, but also his own visions - visions of his own death, fighting warp-spawn. But when the Consuls arrive at Claros, nothing seems amiss.
Fate, however, is inevitable, so the daemonic incursions the signal reported and Cyrus dreamed of eventually begin taking their toll. It is a battle that would see the station destroyed without a doubt, if Cyrus cannot grasp the meaning of the false distress call before it is too late. 'Fateweaver' - what does that name mean and why did countless worlds utter it while breathing their last breaths?

Fateweaver is, without a doubt, the best of the featured stories. It has everything; from a perfect pacing, growing foreboding and excitement to a meaningful ending which is not only full of action and sacrifice but also incredibly satisfying to experience. I am impressed at how French managed to build up on Sarah's efforts while raising the stakes even higher and higher while his story progressed. His characters are incredibly interesting and easy to connect to, and even those poor souls that get sacrificed along the way were artfully crafted, making me, as the reader, regret their loss. For tabletop-generals fielding Daemons onto the battlefield, there's even a meet&greet with the Changeling, which got presented awe-inspiringly well and true to the lore.

There could not have been any better way to end this anthology.
John French successfully incorporated the events from Sarah's Accursed Eternity into his Fateweaver, turning this anthology into a full cycle. While neither Sanctus nor Endeavour of Will are being mentioned in any direct manner, I felt like the fate of Inquisitor Mortmain from Sanctus was being hinted at (but do not take my word for it, it might not have been intended), making this a perfectly fine selection of novellas.

"It is what we were made for", a line which describes this novella all too well. Fate has its hold on every character in Fateweaver, and while some struggle to resist falling prey to their future, others embrace it. But despite that, at no point did I feel like things were set in stone, like this novella was predicable or growing dull. Quite the contrary; it has been a ride I am all too eager to repeat in due time, and I am convinced that the revelations made will blow my mind again.
Call me biased, but this story earned a spot in my personal favorites, just as was fated to happen. I hereby bow my head and tip my hat to John French. This novella was absolutely fantastic, captivating and conclusive. I hope you will agree, once you reach this anthology's grandiose conclusion.

Final Words & Verdict
Overall I quite enjoyed this anthology. Some stories might have had their downsides, Endeavour of Will doubly so, but the package you get here is one I wouldn't want to pass on. Indeed, it has been worth reading for Accursed Eternity and Fateweaver alone, which make up the core of the anthology.
My only real negative points about the collection would be that the first two stories were way too short for what they could have delivered with their massive potential, while Ben Counter's contribution might just as well have been scrapped altogether, at least removed from this anthology. Fateweaver, however, dealt fantastically with its restrictions, and worked perfectly the way it played out. As I stated elsewhere in this review, giving both Sanctus and Accursed Eternity 50 more pages each would have made them shine much brighter, and leaving Endeavour of Will for a stand-alone release would have made that entirely possible. Don't get me wrong, I do not want to trample down on Ben's story, but it just didn't work here, and it disappoints me that the Space Marine Battles-logo on the anthology's spine wears the colors of the Imperial Fists, when the real diamond in here was John French's story featuring the White Consuls.

But alas, nothing I can do about it, and it certainly isn't anything that should scare you from picking this book up. You'll get your mileage out of it in any case. I clearly recommend getting your hands on Architect of Fate.

It's taken me a while to get another book done and reviewed, but I hope to finish Aaron Dembski-Bowden's The Emperor's Gift over the weekend. Yes, I know, yet another AD-B review is coming, but what can I do? I just cannot resist...

Architect of Fate on the Black Library Website
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Happy Towel Day 2012!
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While I'm typing this post, Germany is already good four and a half hours into this year's Towel Day - May 25. Some of you might be asking themselves what the hell that is supposed to be, and why you should care.

First of all, Towel Day is a day where the world shows their appreciation and pays tribute to the famous author Douglas Adams. Adams died on May 11 in 2001, and two weeks after his death, the first ever annual Towel Day was celebrated.

Douglas Adams? Maybe the name rings a bell already, but here it comes:
He wrote The Hitchhiker's Guide to the Galaxy, which spans a radio comedy series, a 'trilogy of five books', a TV series, even a movie adaption and lots of other stuff. It is quite popular and should be a title most science fiction fans are popular all too familiar.

Shortly after Adams's death, a post found its way on the Internet:


Towel Day: A Tribute to Douglas Adams
Monday 14 May 2001 06:00am PDT

Douglas Adams will be missed by his fans worldwide. So that all his fans everywhere can pay tribute to this genius, I propose that two weeks after his passing (25 May 2001) be marked as "Towel Day". All Douglas Adams fans are encouraged to carry a towel with them for the day.

So long Douglas, and thanks for all the fish!

— D Clyde Williamson, 2001-05-14

Now, 'Why a towel?', you might be asking. It is a question best answered by quoting the Hitchhiker's Guide itself:

A towel, it says, is about the most massively useful thing an interstellar hitchhiker can have. Partly it has great practical value. You can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sanded beaches of Santraginus V, inhaling the heady sea vapours; you can sleep under it beneath the stars which shine so redly on the desert world of Kakrafoon; use it to sail a miniraft down the slow heavy River Moth; wet it for use in hand-to-hand-combat; wrap it round your head to ward off noxious fumes or avoid the gaze of the Ravenous Bugblatter Beast of Traal (such a mind-bogglingly stupid animal, it assumes that if you can't see it, it can't see you); you can wave your towel in emergencies as a distress signal, and of course dry yourself off with it if it still seems to be clean enough.

More importantly, a towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitch hiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is, is clearly a man to be reckoned with.


If you're a fan, or simply want to have a good Friday afternoon and maybe do something crazy, you should definitely check out the list of internationally planned Towel Day activities on towelday.org. There's probably something going on near you!
Maybe you haven't heard of Douglas Adams or the Hitchhiker's yet, but if this post made you curious, please check Adams's Goodreads page.

My Towel has been slung around my neck for the past 5 hours now, so I guess I'll be safe today. What about you?

Don't Panic.
Have a nice Towel Day 2012!


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