Showing posts with label Graham McNeill. Show all posts
Showing posts with label Graham McNeill. Show all posts
Review: Magnus the Red: Master of Prospero by Graham McNeill
0
Lord of the mystical and uncanny, Magnus the Red has long studied the ancient crafts of sorcery. A psyker without peer, save only for the Emperor himself, he commands his loyal followers of the Thousand Sons Legion in the Great Crusade, always vigilant for any lost knowledge they might recover from the remains of dead human civilisations. Now, fighting alongside his brother Perturabo of the Iron Warriors, Magnus begins to foresee an approaching nexus of fate. Will he remain true to their mutual aims, or divert his own efforts towards furthering his own mastery of the warp?
Oh joy, I didn't get much at all done in March, for various reasons. It is actually pretty demotivating to see that. So, with April on the calendar (and my moving stress dealt with!), let's get to it again.

I skipped reading the second Primarchs novel about Leman Russ so far. Well, I started to read it but felt kinda bored by the action scenes in the opening chapters. But now Magnus the Red released, and I wanted to go straight for that, especially in anticipation for The Crimson King this summer!

The Story:
"Lord of the mystical and uncanny, Magnus the Red has long studied the ancient crafts of sorcery. A psyker without peer, save only for the Emperor himself, he commands his loyal followers of the Thousand Sons Legion in the Great Crusade, always vigilant for any lost knowledge they might recover from the remains of dead human civilisations. Now, fighting alongside his brother Perturabo of the Iron Warriors, Magnus begins to foresee an approaching nexus of fate. Will he remain true to their mutual aims, or divert his own efforts towards furthering his own mastery of the warp?"


The Review:
Magnus the Red: Master of Prospero is, overall, a damn good novel for all manner of reasons. I have some gripes which relate to the usual issues with Graham McNeill's works, but at the end of the day, it worked. It felt like a fresh story, with early Great Crusade Legions still growing into what they'd become by the Heresy. Out of the three Primarchs novels out so far, I might like this best (though admittedly I stopped reading Leman Russ for the time being; the action-heavy start just didn't get me fully invested).

To get my big bugbear out of the way first, though: Yes, McNeill once again "recycles" his characters from previous books. Not only do we see Ahzek Ahriman, Hathor Maat, Phosis T'Kar and Atharva, who at least make sense being here in a Thousand Sons novel, but Graham also included his old Storm of Iron/Angel Exterminatus cast; Forrix, Obax Zakayo and Barban Falk accompany Perturabo, and while Forrix at least made sense considering his rank, I found the inclusion of Zakayo and Falk to be... redundant.
I didn't feel it added to the plot, and their roles could have easily filled by other, non-established Iron Warriors. In fact, I cannot recall a single, lasting Legion character of either TS or IW that we did not see before in another McNeill novel. Where both David Annandale and Chris Wraight have made efforts to play with a new roster of fresh characters, Graham is, once again, resting on his old creations. It strikes me as lazy, even if I can see why he would do it. Adding to that somewhat on-the-nose foreshadowing for Forrix and co, regarding Storm of Iron, didn't help me feel good about it.

Be that as it may, though, the rest of the book was pretty unconventional. Rather than big warfare, we get a logistics problem here. What fighting there is tends to be limited to short scenes, not drawn-out engagements, and McNeill implies more of the overall conflict than he clearly spells out. I bloody loved that!
I've talked about "battle fatigue" a few times before, and after seeing both previous Primarchs novels being heavy on action, this came as a pleasant surprise and relief. I didn't have to trudge through chapters full of bolter shells and psychic fizzing, but got to see a desperate evacuation of a doomed world that allowed for plenty of character development for Magnus, his sons and even Perturabo.

That isn't to say that the action was unsatisfying, not at all. It was on point and had a purpose beyond ticking checkboxes for the editors. There are spectacular scenes here, showcasing the psychic might of the Thousand Sons and their Primarch, and Forrix kicks ass. But everything serves the plot and the greater moral dilemma. McNeill made the correct choice going this route, in my eyes. It is too easy to fall into the trap of writing superhero-Primarchs doing everything by themselves. True enough, Magnus goes far and beyond what you might expect here, but it is all well-grounded and comes at a price. What he does here shapes his character in a way I didn't expect, and Perturabo too has some great scenes, including lines of dialogue that I'd quote here if they didn't involve spoiling some very well-handled scenes.

Where the book really shines in my eyes however is in depicting the youthful naiveté of the two Legions. They are still highly idealistic and think they can do no wrong. Many lines have not yet been crossed, and Perturabo and his Legion aren't worn down yet by disregard and being used as blunt tools of siege warfare. The sons of Magnus are still a little reluctant to show the full extent of their powers to the other Legions. It was refreshing, really, to see some characters like Ahriman still a little uncertain of their true potential, though I am a little disappointed in how his role grew exponentially throughout the book, taking the spotlight from Atharva. I'll really have to re-read A Thousand Sons soon as well, I think, even if just to see if Hathor Maat was as much of an annoyance there too...

The scale of the story, the early look at the Legions, the well-paced action and awesome twists that link back to the Sons' search for lost knowledge all made this book a truly enjoyable experience for me. I can overlook my nitpicks about recycled characters and heavy-handed foreshadowing if the overall framework and many of the close-ups of the story are as satisfying as with this novel. The book stands on its own pretty damn well, while offering readers of A Thousand Sons and Angel Exterminatus some really neat looks behind the curtain. If you've ever been interested in reading more about the Sons and their early days, this is about as good as it gets.


Magnus the Red: Master of Prospero on Goodreads
read more »
Review: The Wolf of Ash and Fire by Graham McNeill
0
Following on, I have reviewed the recent Horus Heresy eShort The Wolf of Ash and Fire by Graham McNeill. Curiously enough, this review should rival full novels' in length.
The Story:
"The Wolf of Ash and Fire is a Horus Heresy short story that takes place during the Great Crusade, before the outbreak of the Heresy. The Wolf of Ash and Fire follows Horus Lupercal, fighting alongside the Emperor Himself, as the Luna Wolves fight for control of the Ork-held planetoid of Gorro. The Wolf of Ash and Fire was released as a free e-book with every copy of Macragge's Honour."

The Review
The Wolf of Ash and Fire was very enjoyable, if not without flaws. Being a prequel story, set before even the Ullanor Crusade, this short story nonetheless references and strengthens plot points and twists throughout more recent Horus Heresy installments.
Beware, this review turned out a lot longer than anticipated!

However, the story felt much stronger during its first half than the second, and some points which were introduced in the first part never got followed up on in the second. A bigger incident which has not been detailed in the novel series, but featured in the Luna Wolves' part of the Forgeworld Horus Heresy rulebooks, was brought up - something that will undoubtedly confuse people, as it is not well known but impactful lore.

An intriguing plot device is introduced in relation to this via the Mournival and Hastur Sejanus in particular. After the introductory scene, however, it is forgotten, and its lack of inclusion in the Horus Heresy opening trilogy, and Horus Rising in particular, makes it feel like a solid idea that holds no relevance in the wider scheme of things. Maybe McNeill's upcoming novel Vengeful Spirit will pick the idea back up - it still appears to be too little to late, though.

At the end of the day, it felt good to see Hastur Sejanus and the Mournival before Horus Rising. Seeing their dynamic before Garviel Loken entered the stage was satisfying, especially paired with Horus's theatrical nature. Overall there have been quite a few good callbacks to Horus Rising and False Gods during the first half of the story.

The second half, though, focuses a lot more on action than I liked. Many of the Emperor's and Horus's elite warriors seem to find their ends here, and while the highly developed Ork antagonists feel menacing, I felt like the story was stronger when taking a step back and observing the Master of Mankind and Lupercal, focusing on dialogue rather than action.

I also noticed that Horus was described as using a power sword and storm bolter - which seems fine, until you realize that storm bolters were said to not yet exist during that timeframe. At a later point, the weapon was refered to as "twin bolters", so maybe that was just an oversight, and I am most certainly blowing it out of proportion. Still, it bugged me when I read it.

After all is said and done, it is easy for me to recommend this story to series fans and newcomers alike. I felt this short could be a nice and short introductory piece to the Horus Heresy series, reinforcing the father-son-relationship between Horus and the Emperor, which was not clearly shown but only talked about in the opening trilogy.

The Wolf of Ash and Fire should do an impressive job reinforcing the first few novels' impact on the reader, new and old. It could have done more if given a larger page count, however, and I firmly believe that turning it in a full novella would have done a lot to turn a pretty good story into a fantastic one. As it stands, though, Graham McNeill delivered a damn fine addition to the Horus Heresy series.

The Wolf of Ash and Fire on Goodreads
read more »
Review: Empire by Graham McNeill
0
A bit late, not just looking at the calendar, but also because I'm halfway through God King, the sequel, but I have to get this sorted now, at last.
Yes, I know, I've been slacking off, but try to understand - I'm also a gamer, and the last many weeks were hardcore, both in terms of entertainment value, challenges and on my pocket. Wish me luck that I can get back on track without too much trouble!

Either way, here's my review of Graham McNeill's Empire. I very much enjoyed reading this novel, and hope to convey the reasons well enough.

The Story:
"Having driven back the orc invaders, Sigmar unites the tribes of men and founds the Empire. The fledgling empire grows, but its prosperity is not assured. The lands are still wild and untamed, and many enemies lurk in the forests and the mountains. When a Chaos invasion sweeps down from Norsca, the ensuing conflict tests the abilities of Sigmar and his chieftains to the utmost."

Book Two of The Legend of Sigmar

General Information
There's hardly anything to say in general about Empire at this point. You should read Heldenhammer first, so check the earlier review of that novel first. The individual novels of the Sigmar trilogy will probably be out of stock everywhere by now, but don't worry - there's a newly released Omnibus readily available, collecting all three novels into one massive tome. If you consider the story interesting based on the reviews, go ahead and buy it. Not only do you save money, but it will also looks great on your bookshelf.

Note: This review might include spoilers due to being a sequel.

Structure & Plot
Empire follows directly after the end of Heldenhammer, which introduced Sigmar and the tribes that would form the biggest Empire in the world known to men. While Heldenhammer introduced the characters the Legend of Sigmar depends on, presenting the dream of Sigmar Heldenhammer up to its fruition, the sequel does paint a slightly different picture. The adult king of the Unberogen is taking up the crown of the Emperor, uniting his tribes under one banner and keeping their lands safe.

However glorious the ceremony of his coronation, or the dream itself might be, the task resting on Sigmar's shoulders is a heavy burden to bear. The Emperor soon realizes that mankind's enemies are many, ranging from the vile beastmen lurking in the forests right within the Empire, to the savage orcs or the restless dead. Sigmar has to fend off all kinds of forces that would see his work destroyed.

He cannot do this alone. Unity is the key to mankind's success. To show their allegiance to Sigmar as their Emperor, the former tribal kings shed their titles in favor of a less pompous title. They are counts of the Empire, equals under their Emperor's rule. Yet while they support Sigmar's dream, their internal struggles keep Sigmar on his toes. He has to learn to be just as skillful a diplomat as he is a warrior, appease rivalling counts, reassure loyalties and face his own fears.
However, one tribal king did not stand with him at Blackfire Pass to defend their realms against the orc invaders, and when all attempts on diplomacy fail, Sigmar's quest for unity takes him to the walls of Jutonsryk. After a long and depressing siege, he succeeds in bringing the Jutone merchant city to join his Empire.

The newfound wealth through trading lets the Empire grow far beyond its limits while ghosts of the past plan their schemes, forcing Sigmar's hand against the undead gathering near Middenheim, the city of the White Wolf. An artefact of incredible strength falls into Sigmar's hands, and he must resist temptations from beyond the grave to stay true to himself.
The book comes to its eventual conclusion after a massive invasion from the north, which sees Middenheim ravaged by Norsii tribes, beastmen and the minions of the Blood God. Upon the anvil of the Fauschlag Rock, old bonds of loyalty and friendship will be reaffirmed and new ones crafted, as the unity of the Empire is being put to a test.

Final Words & Verdict
I very much enjoyed Empire, maybe even more so than Heldenhammer. I can fully understand why this book won the David Gemmel Legend Award 2010 and believe that it absolutely deserved that honour.

Empire puts everything we've read about in its prequel to a test, puts the pieces into relation, shows us new characters we only heard about before, while keeping everything solidly connected. The first of the Empire's many counts are getting much more attention, the headaches that come with dealing with all their squabbles are comprehensible and actually reach the reader, and the risks, fears and dangers feel realistic enough to keep you hooked til the very end.

Graham McNeill managed to keep a fantastic balance between moments of hope and despair, glory and shame, life and death. Nothing here seemed wasted, overdone or lacked impact. While one can argue that the development of the Empire as a nation feels rushed, with incredible discoveries and construction projects being fulfilled in a manner which makes modern architecture feel like a sad, ineffective joke, it did not bother me in the slightest. The early years of the Empire are an age of prosperity, great developments and epic heroes - we can surely overlook those minor gripes in favor of a well-crafted world.

To me, Empire is the second extremely strong novel in the Sigmar trilogy, and the first 200 pages of God King I read this far is looking solid as well. If you haven't picked these books up yet, I want to ask you one simple question:
Why haven't you?

Empire on the Black Library Website
read more »
Review: Heldenhammer by Graham McNeill
0
Quite honestly, I have tried starting Heldenhammer more times than I'd like to admit. There were plenty of reasons to finally get done with it, and, in hindsight, I don't regret the time spent in any way. It is a pity that bad timing always stood between me and the Legend of Sigmar, for the book was truly moving.

Now that I am finally done, let me review the first Sigmar novel in detail. Will I pledge my sword for the Heldenhammer's dream of an united Empire of man?

The Story:
"It is a time of legends. The lands of the old World are wild and untamed, where the primitive tribes of men struggle for survival. In this time of peril, by virtue of his valorous deeds, a young man claims leadership of the Unberogen tribe. His name is Sigmar Heldenhammer, and his actions will change history forever. This is the story of how Sigmar rose to power, culminating in the Battle of Black Fire Pass, where men and dwarfs fought against the vast hordes of orcs in their quest to safeguard the future of the Empire."

Book One of The Legend of Sigmar


General Information
Heldenhammer was the first book in the Time of Legends series to get released. The trilogy is complete by now, with the Omnibus collecting all three parts of the Legend of Sigmar coming up this summer. All Time of Legends contributions aim to unveil essential parts of the fictional history of the franchise, telling the stories of the first undead who ever rose from their graves, or the civil war engulfing the elven dynasty, and many other tales beyond these.
The Legend of Sigmar trilogy follows the life of Sigmar, King of the Unberogen tribe, and shows how he realises his dream of humanity united in purpose. Did you ever wonder what's up with the Warhammer that gives the franchise its venerable name? Sigmar was the first man to wield it in battle, and he was the one who reshaped the scattered, rival tribes of men into what would become humanity's greatest realm in the Warhammer world - the Empire. It is a quest that would eventually see him revered as a God by the men of the Empire for millenia to come.
Heldenhammer is quite a classical story, written in a different, lighter tone than other grimdark Warhammer novels; it is full of hope, good humor and events of cinematic proportions, almost comparable to the epic sagas we have been collecting over the course of human history. It is a story which lays the foundation for the franchise, so even if you've never heard or read of Warhammer before, you might easily enjoy it.

Structure & Plot
The book starts the night before Sigmar sets out with an army of his tribe to battle the Orcs invading the lands of their allies. Sigmar has ridden into battle before and even earned himself the gratitude of the dwarfen High King Kurgan Ironbeard, but this time he will earn his shield and progress into manhood, leading hundreds of Unberogen warriors against the enemies of mankind. Swinging the legendary hammer Ghal-maraz, the gift of King Kurgan, Sigmar and his men quickly emerge victorious, but one of his Sword-Brothers, Trinovantes, fell to the Orc warlord while holding the assault to give the rest of the army time to resupply.
Returning home to Reikdorf, a shadow lies over Sigmar's triumph, for his fallen friend's twin, Gerreon, blames Sigmar for the death of his brother. Worse even, the woman Sigmar loves was the sister of the twins, and stands between both sides. While Sigmar's father, King Björn of the Unberogen tribe, honours him and the fallen men, Sigmar overcomes his shyness and begins a relationship with his beloved and dreams of a future where all men stand together against the shadows that threaten their race, united and strong as an empire.
Little does he know that Gerreon, feeling betrayed by both Sigmar and his sister, plots against the King's son, and that his apologies aren't to be trusted. Sigmar's naivety would see him stripped of what he loved most andhurt beyond measure, but despite all he would emerge stronger than ever.

After his father's death in battle against the barbaric tribes of the north, the Norsii, Sigmar inherits the title of King of the Unberogen and quickly sets out to realise his dream. While uniting the rivalling tribes turns out to be just as hard a task as expected, Sigmar would not leave the road he has determined for himself, and overcomes all the trials before him. He renewed old swordoaths, forges new bonds with the other kings, slays creatures that would see men destroyed and eventually leads his race to new heights. His goal seems to be near, but mankind's enemies did not sit idle, and soon warnings of a new threat reach the King's ears:
The Orcs march for war. Ten thousands of Orcs seek to invade the lands of men, and only if all tribes work and fight as one will their race be allowed to survive, for alone they are lost. Sigmar leads a massive army of all his allied tribes to stand against the Orc warlord Urgluk Bloodfang - at Black Fire Pass, the fate of humanity will be decided, and an Empire born...

The book spans many years in Sigmar's life, from his mid-teens to late twenties, laying the foundation for the legends surrounding him. Apart from a few scenes, the whole story is written from either his perspective or with focus on his life and surroundings. Heldenhammer really manages to breathe life into Sigmar's character, making him much more than the sum of the legends of his deeds. It is a story full of emotion, hope and great strength that shows expertly just how much potential lies in unity.
Of course, telling of an individuals life in such a way will lead to the feeling that things are going too fast at times, and many details and discoveries ended up as mere notes between events; the introduction of rune-writing, stone roads, better wargear and the quick growth of human settlements all have a place in the story, and a role to play, yet they are never really explored as much as I'd liked them to be. What might seem unnecessary or even boring to others I thought was a great way to build up the world, showing just how essential Sigmar was to humanity's prosperity. While what was written was enough, I surely wouldn't have argued against more of these details along the road.

Final Words & Verdict
Graham McNeill managed to drag me completely into the story. The dialogues were inspiring, emotional and enjoyable. It was incredible how some scenes made me laugh, and how human the characters felt. Even Sigmar, who might be seen as some sort of wonder-boy by some for realising his dreams and smiting even the most brutal beasts on his own, felt human, realistic and deep. It was a real joy to follow his footsteps, from his homeland, his first love and his relationships to his friends to the tasks he'd need to fulfill to forge new alliances.
In a way, these trials almost appeared similar to the Labours of Hercules, and somehow that comparison isn't so far off, for, as Warhammer fans already know all too well, Sigmar would eventually join the Gods in their pantheon - at least that is what the descendents of the Empire believe.

At the end of the day, I really regretted not having read this one much sooner - and I had this one on my shelf since January 2009! If it wasn't for other books on my list, I'd have picked up the sequel, Empire, immediately after finishing Heldenhammer. Alas, this will have to wait for another day.
In my opinion, Graham has pulled the right strings with Heldenhammer. There's been enough foreshadowing and promise for the rest of the trilogy to utilize, and if you trust the David Gemmel Legend Award 2010 McNeill earned with Empire, it is only going to get better from here on.

Next up for me will be Blood Reaver and most likely Atlas Infernal, but I am already looking forward to the rest of the Legend of Sigmar. If I got you interested, keep an eye open for the Omnibus edition coming this August!

Heldenhammer on the Black Library Website
read more »
Review: Eye of Vengeance by Graham McNeill
0
I finally found enough concentration to listen to this audio drama by Graham McNeill (which, officially, is not yet available) in one sitting. After I heard the closing lines, I decided to sit down and write this review (which, officially, seems to be my first real take on an audio drama).
I hope you enjoy reading this review and decide to pick up the CD or MP3 version as soon as it gets available to everyone.
The Story:
"When the twisted Dark Mechanicus priests of the Bloodborn descend upon Quintarn, the Ultramarines are quick to move in defence of their prized agri-world. However, it soon becomes apparent that the planet’s fate will not be decided by the massed battle companies of the Space Marines, but by the actions of just one lowly sergeant – Torias Telion. A master marksman and Scout with a long history of service to the Chapter, Telion must now face the worst of the Bloodborn’s technological terrors and secure the city of Idrisia from the enemy advance, if the Ultramarines are to have any hope of prevailing against an enemy whose numbers swell with every victory."

General Information
Space Marine Scouts in Warhammer 40,000 usually appear less powerful and noteworthy than their power-armored counterparts, at least from what I noticed reading all these tons of Bolter-Porn, and it is true that these are still Marines-in-training, but that does not make them ineffective or less heroic in any way. Often enough, scouts are the ones to save the main forces a lot of trouble, or even take out enemy leaders.
Yet there is one scout among the Ultramarines that has seen every possible threat to humanity already, who has served under multiple Chapter Masters and is being looked up to even by veterans of the Chapter: Torias Telion, the 'Eye of Vengeance'. He refused to rise through the ranks of the Chapter and has trained multiple future Captains of the Ultramarines personally. His high status in the eyes of his Chapter has given him a wide room for deviance from the Chapter's traditions and even the Codex Astartes, and he resists joining the typical hierarchy on the field of battle. Telion even sets out to teach other Chapters' recruits at times. He has served on many more battlefields than his brothers could imagine.

Plot
One of these battlefields was Quintarn, one of the many worlds of Ultramar. The planet was being invaded by the Bloodborn, a cult of the Dark Mechanicus, and required the help of the 5th and 6th Companies of the Ultramarines. When they arrived, Telion had already been scouting the field, landing blow after blow against the Mechanicum and their horrifyingly corrupted machines before finally revealing his presence to the army leaders of the Ultramarines.
Despite their demands to join their forces and drive the enemy back together, Telion only agreed to support the army for a short time before taking his squad to strike at the Bloodborn where it actually hurt them: their machine factories. The scouts set out to venture into the enemy's very lair. Disabling the Mechanicum's production of war engines would tip the balance in favor of the Ultramarines, and rob the heretics of their sharpest weapon.

There are quite a few risks to be taken on the way, and there are some exciting twists before the story finds its end with Telion's success after about 65 minutes of playtime.
Go listen to the story yourselves and learn why Torias Telion earns even your respect...

Final Words & Verdict
I very much enjoyed Eye of Vengeance. The character of Torias Telion has been one of the most interesting figures in the 5th edition Codex: Space Marines, so I was delighted when this audio drama was announced, and even more so when I finally got to listen to the old sergeant's wisdom for myself. Telion was well-depicted as the natural leader he is, despite being in a rather inofficial leadership position. The respect he receives from his brothers also gets clear from the drama, and I chuckled when a certain venerable Chaplain appeared on the stage to have a word with Telion. Getting this glimpse behind the combat lines of the Chapter was a great thing to behold, especially since it showed just well that, even for the Ultramarines, there can be no full unity where different mindsets are working.

The action sequences were nicely played, and while I'm not yet used to Heavy Entertainment's productions for the Black Library (they just recently switched from Big Finish), the used soundeffects and mixing was not bad at all, and made it easy to immerse myself in this audio release (admittedly, not receiving calls all the time helped immensely). I found it interesting how easily the scouts' deeds were producing images into my mind, and how fluid the combat felt once Telion and his squad engaged. Nonetheless, the scouts did not appear too successful or invulnerable in any way, and thanks to Telion's way of addressing the recruits as lads, you wouldn't easily forget that these aren't battle-hardened veterans just yet.

There were some scenes which I found most reassuring of all; scenes that depicted Torias Telion as a man, rather than a legend, with his own doubts, quirks and hopes. This made it fairly easy to build up a relation to the scout sergeant, which quickly led to even more sympathy for the old man.

Should you pick it up?
Yes, yes you should. If you like Space Marines, you should. If you're tired of straightforward battles, you should. If you want to get more, closer background material on this specific character than the Codex offers, you should. If you simply like to hear more about the recruits of the Ultramarines, yep, you should. There are plenty of reasons why this audio drama is well-worth listening to, and I haven't even scratched the surface of them. You also don't have to worry about Graham's other Ultramarines novels, as they don't actually play a role in Eye of Vengeance. They're being hinted at, and if I remember correctly, the mission on Quintarn is being referred to in one of the later novels, but nothing stops you from enjoying this audio drama in its own right.
If you're still unsure, despite all, check out the audio sample on the audio drama's storepage.

Now let me restock my equipment and grab my Stalker-pattern Bolter and I'll be on my way again.


Eye of Vengeance on the Black Library Website
read more »

DarkChaplain's bookshelf: read

The Dragon Engine
Tomb Raider II #7
Star Wars #22
Star Wars: The Force Awakens Adaptation #3
Deathwatch: The Last Guardian
The Harrowing
Whacky
The Awakening
Blackshield
Poe Dameron #5


DarkChaplain's favorite books »